FARHAN, Kazi Ahmed; ASADULLAH, A B M; KOMMINENI, Hari Priya; GADE, Pavan Kumar; VENKATA, Satya Surya MKLG Gudimetla Naga. Machine Learning-Driven Gamification: Boosting User Engagement in Business. Global Disclosure of Economics and Business, [S. l.], v. 12, n. 1, p. 41–52, 2023. DOI: 10.18034/gdeb.v12i1.774. Disponível em: https://i-proclaim.my/journals/index.php/gdeb/article/view/774. Acesso em: 22 dec. 2024.