Machine Learning-Driven Gamification: Boosting User Engagement in Business

Authors

  • Kazi Ahmed Farhan Assistant Professor, School of Business, Ahsanullah University of Science and Technology, Dhaka, Bangladesh
  • A B M Asadullah Research Fellow, Kulliyyah of Economics & Management Sciences, International Islamic University Malaysia (IIUM), Kuala Lumpur, 53100, Malaysia
  • Hari Priya Kommineni Software Engineer, Marriott International, 7750 Wisconsin Ave, Bethesda, MD 20814, USA
  • Pavan Kumar Gade Software Developer, City National Bank, Los Angeles, CA, USA
  • Satya Surya MKLG Gudimetla Naga Venkata Sr Business Application Analyst, 1 Hormel Place, Austin, MN 55912, USA

DOI:

https://doi.org/10.18034/gdeb.v12i1.774

Keywords:

Machine Learning, Gamification, User Engagement, Behavior Prediction, Data Privacy, Reward Optimization, Algorithmic Bias, Adaptive Systems, Business Strategy

Abstract

This research shows personalized, adaptive, and data-driven machine learning-driven gamification may improve corporate user engagement. The goal is to study how machine learning (ML) may improve classic gamified systems by providing personalized challenges, improved reward structures, and predictive insights to maintain interest. This study synthesizes existing machine learning and gamification literature using secondary data to identify critical trends, difficulties, and future directions. ML allows deep customization and behavior prediction, which is crucial for user pleasure and engagement. Data privacy and algorithmic bias pose ethical and practical issues, highlighting the need for solid legislative frameworks. Transparent data methods, user control, and algorithmic fairness principles promote equal user experiences. As real-time adaptation, emotion detection, and immersive technologies emerge, machine learning-driven gamification will help contemporary businesses retain user engagement, loyalty, and satisfaction. This research allows companies to balance engagement innovation with data management to build ethical and successful gamification methods.

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Published

2023-06-30

How to Cite

Farhan, K. A., Asadullah, A. B. M., Kommineni, H. P., Gade, P. K., & Venkata, S. S. M. G. N. (2023). Machine Learning-Driven Gamification: Boosting User Engagement in Business. Global Disclosure of Economics and Business, 12(1), 41-52. https://doi.org/10.18034/gdeb.v12i1.774

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